Common Graphics Problems (and Their Solutions)
Problem:
I don't know where to put my drawing code.
- Drawing code belongs in the paint()method
    of a custom component.
    You can create a custom component
    by creating a subclass of the Canvas, Panel, or Applet class.
    See 
How to Use Canvases for information on implementing a custom component.
    For efficiency, once you have your drawing code working,
    you can modify it to go in the for information on implementing a custom component.
    For efficiency, once you have your drawing code working,
    you can modify it to go in theupdate()method
    (although you must still implementpaint()),
    as described in 
    Eliminating Flashing.
Problem:
The stuff I draw doesn't show up.
Problem:
I'm using the exact same code as a tutorial example,
but it doesn't work.
Why?
-  Is the code executed in the exact same method as the tutorial example?
     For example, if the tutorial example has the code in the example's
     paint()orupdate()method,
     then those two methods might be the only places
     where the code is guaranteed to work.
Problem:
How do I draw thick lines? patterns?
-  The AWT's API for primitive graphics is currently rather limited.
     For example, it supports only one line width.
     You can simulate thick lines by drawing multiple times
     at one-pixel offsets or by drawing filled rectangles.
     Also, the AWT doesn't currently support fill or line patterns.
If you don't see your problem in this list, see
Common Component Problems and
Common Layout Problems
 and
Common Layout Problems 
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